I want to introduct something about Rock Drilling Tools.
Features: 1) Serves as rock drill in concussion and gyration charge to chisel medium-rigidity or hard rock 2) Tooth of coal-incising machine is used to sever hard nip-stone, process oil-well drill bit and hard stone material 3) Plucks steel stick and steel pipe with high compression ratio 4) Applied to manufacture machining knives, cutting blades, and electric drills Rock Drilling Too
Copy protection, also known as content protection, copy prevention, or copy restriction, is a technology for preventing the reproduction of copyrighted software, movies, music, and other media.[1]
Contents
1 Terminology
2 Business rationale
3 Technical challenges
4 Copy protection for computer software
4.1 Copy protection specific to old games
5 Copy protection methods of recent video game console systems
6 Copy protection for videotape
7 Copy protection for audio CDs
8 Copy protection in recent digital media
9 See also
10 Notes and references
11 External links
//
Terminology
Media corporations have always used the term copy protection, but critics argue that the term tends to sway the public into identifying with the publishers, who favor restriction technologies, rather than with the users.[2] Copy prevention and copy control may be more neutral terms. "Copy protection" is a misnomer for some systems, because any number of copies can be made from an original and all of these copies will work, but only in one computer, or only with one dongle, or only with another device that cannot be easily copied.
The term is also often related to and/or confused with the concept of digital rights management. Digital rights management is a more general term because it includes all sorts of management of works, including copy restrictions. Copy protection may include measures that are not digital. A more likely description to this is "technical protection measures" (TPM), which is often defined as the use of technological tools in order to restrict the use and/or access to a work.
Business rationale
In the absence of copy protection, many media formats are easy to copy in their entirety using a machine (as opposed to photocopying each page of a book). This results in a situation where consumers can easily make copies of the items to give to their friends, a practice known as "casual copying". Copy protection is most commonly found on videotapes, DVDs, computer software discs, video game discs and cartridges, and some audio CDs.
Companies that choose to publish works under copy protection do so because they believe that the added expense of implementing the copy protection will be offset by even greater increases in revenue by creating a greater scarcity of casually copied media.
Opponents of copy protection argue that people who obtain free copies only use what they can get for free, and would not purchase their own copy if they were unable to obtain a free copy. Some even argue that it increases profit; people who receive a free copy of a music CD may then go and buy more of that band's music, which they would not have done otherwise.
Some publishers have avoided copy-protecting their products, on the theory that the resulting inconvenience to their users outweighs any benefit of frustrating "casual copying".
It is worth noting that from the perspective of the end user, copy protection is always a cost. In practice DRM and license managers sometimes fail, are inconvenient to use, and do not afford the user all of the legal use of the product they have purchased.
The term copy protection refers to the technology used to attempt to frustrate copying, and not to the legal remedies available to publishers or authors whose copyrights are violated. Software usage models evolve beyond node locking to floating licenses (where up to N licenses can be concurrently used across an enterprise), grid computing (where multiple computers function as one unit and so use a common license) and electronic licensing (where features can be purchased and activated online). The term license management refers to broad platforms which enable the specification, enforcement and tracking of software licenses. To safeguard copy protection and license management technologies themselves against tampering and hacking, software anti-tamper methods are used.
Technical challenges
From a technical standpoint, it would seem theoretically impossible to completely prevent users from making copies of the media they purchase, as long as a "writer" is available that can write to blank media. The basic technical fact is that all types of media require a "player" CD player, DVD player, videotape player, computer, or video game console. The player has to be able to read the media in order to display it to a human. In turn, then, logically, a player could be built that first reads the media, and then writes out an exact copy of what was read, to the same type of media, or perhaps to some other format, such as a file on a hard disk. If to another disk, then the result is a carbon copy of the copy protected disc.
At a minimum, digital copy protection of non-interactive works is subject to the analog hole: regardless of any digital restrictions, if music can be heard by the...(and so on)
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Thursday, May 7, 2009
Copy protection
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